Venue Guide

**DRAFT**

This document contains all of our suggestions on how to put together a venue and optimize a region for the best possible performance.

REGION

Reduce the amount of rezzed prims.
Reduce the amount of visible textures.
Reduce the amount of running scripts. 12k
Eliminate any sound-generating objects from area

VENUE DESIGN

Place the venue high in the air away from any other construction.
Provide a mix of singles and couples seating.
At least 3 meters between audience and the stage.
Minimum of textures and complexity of textures for venue (prefabs are good about that)
Enough room on the sides of the stage for posters, tip board for group and venue, and geordie’s podium
Elevate the stage by at least 1 meter.
No audience lighting to avoid clashing with the show’s lighting.
Landing spot at the back of the audience.
Try not to put anything with hovertext in front of the stage.

ACCESS

Minimize allowed rez rights to avoid audience interference
We’ll need access to the venue for
– Set rezzing and testing
– Setting music stream
– Theatre decoration
– Setting a landing point
– Pointing a debauche.dance subdomain to the SLURL
– Landmark for announcements
– Add to calendar

COMMUNITY

Announce the event to your community and invite them.
Make sure they all know there’s going to be a big crowd on the sim.
Send notices before the event to your residents group, Facebook, blog, other social media.

EVENTS

If there is an event after our show, we may run long, so they’ll need to understand their start time may slide a bit.

STAFF

Someone should be available to handle any estate manager issues (griefers, rezzing things, last minute access rights, adjusting the agent limit, etc)